Commit 78f2dc7d authored by Zhuoyu Zhang's avatar Zhuoyu Zhang
Browse files

单片机代码

parent e712d2dc
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}
{
"MicroPython.executeButton": [
{
"text": "▶",
"tooltip": "运行",
"alignment": "left",
"command": "extension.executeFile",
"priority": 3.5
}
],
"MicroPython.syncButton": [
{
"text": "$(sync)",
"tooltip": "同步",
"alignment": "left",
"command": "extension.execute",
"priority": 4
}
]
}
\ No newline at end of file
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:uno]
platform = atmelavr
board = uno
framework = arduino
lib_deps = paulstoffregen/Encoder@^1.4.2
#include <Arduino.h>
#include <EEPROM.h>
#include <Encoder.h>
// 数码管value:0~9
byte smg[10] = {0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f};
// 数码管位选引脚
int com[4] = {6, 5, 4, 3};
// 旋转编码器引脚
#define CLK 30
#define SW 31
#define DT 32
// 蜂鸣器引脚
#define BEEP PIN_A2
// 是否停止计时
boolean isStop = true;
// 旋转编码器类
Encoder encoder(CLK, DT);
// 倒计时时间值
int times[] = {5, 10, 15, 20, 30, 45, 100, 130, 200, 230, 300, 400, 500, 600, 700, 800, 900, 1000, 1500, 2000, 3000};
// 选择的时间编号
byte selectedTimeIndex = 0;
//
int numTimes = 19;
// minute值
int TimerMinute = 0;
// second值
int TimerSecond = 0;
// 旋转编码器值
int encoderVal = 0;
// 同时写入8个引脚的一个字节值
void Write8Pins(int *pin, byte cmd)
{
for (int i = 0; i < 8; i++)
{
pinMode(pin[i], OUTPUT);
digitalWrite(pin[i], cmd % 2);
cmd /= 2;
}
}
// 数码管显示指定值
void displaySMG(int COM, int value)
{
for (int i = 0; i < 4; i++)
{
pinMode(com[i], OUTPUT);
digitalWrite(com[i], LOW);
}
digitalWrite(com[COM], HIGH);
int pin[8] = {7, 8, 9, 10, 11, 12, 13, 14};
Write8Pins(pin, smg[value]);
}
// 改变预设时间
void changeSetTime(int value)
{
selectedTimeIndex = value;
if (selectedTimeIndex < 0)
{
selectedTimeIndex = numTimes;
}
else if (selectedTimeIndex > numTimes)
{
selectedTimeIndex = 0;
}
TimerMinute = times[selectedTimeIndex] / 100;
TimerSecond = times[selectedTimeIndex] % 100;
}
// 更新时间
void updateTime()
{
static unsigned long lastMillis; // 记录上次的毫秒数
unsigned long curMillis = millis(); // 当前毫秒数
// 已经过了1秒
if (curMillis > (lastMillis + 1000) && (TimerMinute > 0 || TimerSecond > 0))
{
// 实现滴答声
digitalWrite(BEEP, HIGH);
delay(10);
digitalWrite(BEEP, LOW);
// 处理进位
if (TimerSecond == 0)
{
TimerSecond = 59;
TimerMinute--;
}
else
{
TimerSecond--;
}
lastMillis = curMillis; // 更新豪秒数
}
}
void setup()
{
// put your setup code here, to run once:
pinMode(SW, INPUT);
pinMode(CLK, INPUT);
pinMode(DT, INPUT);
pinMode(BEEP, OUTPUT);
selectedTimeIndex = EEPROM.read(0);
TimerMinute = times[selectedTimeIndex] / 100;
TimerSecond = times[selectedTimeIndex] % 100;
}
void loop()
{
// put your main code here, to run repeatedly:
// 读取旋转编码器的值
encoderVal = encoder.read();
// 旋转编码器按键按下
if (!digitalRead(SW))
{
isStop = !isStop;
digitalWrite(BEEP, LOW);
// 等待按键抬起
while (!digitalRead(SW))
;
EEPROM.write(0, selectedTimeIndex);
}
// 计时暂停状态
if (isStop)
{
changeSetTime(encoderVal);
}
else
{
updateTime();
}
displaySMG(0, TimerMinute / 10);
displaySMG(1, TimerMinute % 10);
displaySMG(2, TimerSecond / 10);
displaySMG(3, TimerSecond % 10);
}
\ No newline at end of file
This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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